I love creative tools in videogames, from drawing Worms levels in Deluxe Paint to optimising r_speeds in Half-Life maps to using Minecraft worlds to generate 3D renders. That love has only been amplified by having a kid whose first instinct in any game is to create his own character, unit, level – whatever is available.
The best creative games inspire that creativity by having some innate flavour of their own, though. Some personality that inspires you to lean in, or nudge it in some other direction. By comparison, the new trailer for Everywhere, seems like metaversal porridge.