In an interview with Game Watch ahead of the Letter from the Producer Live LXXV broadcast, Final Fantasy XIV Producer Naoki Yoshida, or Yoshi-P, talked about the upcoming overhaul of the Paladin job. Yoshida said that Paladin is a reflection of “old FFXIV,” and that they want to make sure it doesn’t struggle to keep up the pace when compared to other tanks. [Thanks, Game Watch!]
Yoshida mentioned that Paladin is a job that was introduced during “old FFXIV,” when the job system itself was added. The plan of the development team is to make the rotation for Paladins match the homogenized rhythm that characterizes modern FFXIV, while keeping the identity of the job as a defensive powerhouse intact.
Some Paladin players worried that this could result in abilities like “Hallowed Ground” being less useful, but Yoshida clarified that the problems with the job lie elsewhere. The plan is to streamline the extra prerequisites needed to set up a good rotation for Paladin compared to other tanks, making the job more viable overall.
Here is a specific quote from Yoshida from the Game Watch interview:
This overhaul is not about making it inconvenient or making it the same as other tank jobs, but about retooling the current system of the Paladin job, which has been distorted considerably by the excessive buildup. So it is not about taking only Hallowing Ground and doing something about it.
Final Fantasy XIV is available on PC, PlayStation 4, and PlayStation 5. Patch 6.3 of Final Fantasy XIV Endwalker is coming out in January 2023.
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