Luminous Productions’ latest RPG experiment could be just what the doctor ordered when it comes to open world fatigue. “Obviously, from our side, we’re keeping an eye on what people are saying about open worlds and what the general feelings are in the industry right now,” he explained back in September. “And so we are aware of the sentiment people feel towards [the genre].”
Now, in a follow-up interview organised by publisher Square Enix, I had the chance to ask Terada how exactly the studio plans to offset the boredom many players are feeling with open world games, and if there was anything specific the studio has learned from other titles in the world right now that taught Luminous how it should – or indeed, shouldn’t – approach open world titles.