pretty bad ad (that Square Enix itself admits the memes made about it were funny). The recently released demo has given fans an opportunity to try the game out for themselves. But over on the game’s subreddit the response has been pretty mixed, in part because of the side quests available in the demo. In a recent interview with Gematsu, however, the game’s creative director Raido Mitsuno has explained that the sidequests in the demo aren’t present in the final game (thanks, GamesRadar).
Talking about the demo the interviewer played at the Tokyo Game Show earlier this year, the same demo players have access to now, Mtsuno said “that was a specially crafted gameplay demo just to give a feel for the mechanics of parkour and magic. So that was specifically kind of fetch quest-like in terms of the makeup, like, do these five objectives and then you get to fight a boss. So the full game isn’t actually designed like that, that was just specifically created for that demo experience.”