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Forza Horizon 6 Series 2 Update Includes AI Tweaks, Progression Changes, and Tire Rework - Patch Notes

Forza Horizon 6 Series 2 Update Includes AI Tweaks, Progression Changes, and Tire Rework – Patch Notes

Posted on June 16, 2026 by FGH Team

The first major post-launch update for Forza Horizon 6 has arrived, and it brings a mix of progression changes, bug fixes, and gameplay adjustments. Headlining the Series 2 patch are significant tweaks to Horizon Play leveling, including a reduction in the XP required to reach Level 100 and earn the “Maxed Out” Achievement. Players who have already made substantial progress in the mode may even find themselves jumping multiple levels after installing the update.

Elsewhere, the development team has targeted one of the game’s early tuning metas by adjusting the physics of Drag Tires. According to the developers, the tires were providing too much grip outside of their intended use case while carrying a low Performance Index cost, making them a popular choice for non-drag events. The update reduces their cornering effectiveness and will lead to the removal of affected leaderboard times. The patch also addresses Festival Playlist issues, AI behavior, visual bugs, road discovery tracking, and several stability concerns.

Below is a full list of the patch notes, according to the game’s official Steam page. We have also included additional info in quote boxes to emphasize that it’s from the developers.

Forza Horizon 6 Series 2 Update – Patch Notes

General 

  • Performance and stability fixes. 
  • Fixed an issue where launching the game after running Benchmark Mode would take longer than expected. 

AI 

  • Improvements to difficulty balancing. 
  • Fixed an issue with Drivatar race start behaviour. 

Audio 

  • Improvements to audio performance on lower specification devices. 
  • Adjusted the volume of the air vents on the 2010 Lamborghini Murciélago LP 670-4 SV. 

Badge 

  • Fixed an issue with the Screechy Clean Badge where progress would only count during a Touge Event. 

Design 

  • Fixed an issue where the Leaderboards would sometimes display the wrong drivetrain. 
  • Fixed an issue with Convoy Leaderboards where times may not appear consistently for all players in the Convoy at Drag Meets and Time Attack Circuits. 

Festival Playlist 

  • Fixed an issue where some Daily Challenges and a Seasonal Job could be completed ahead of time. 
  • Fixed an issue where completed Weekly Challenges in a previous Season would be missing the Completed label. 
  • Fixed an issue where various Daily Challenges across the Seasons did not unlock for some players. 
  • Developer Notes: 
    All Daily Challenge Points in Series 1 will be retroactively rewarded to players for each Season they participated in. To claim these, players must visit Series 1 in their Playlist History. 

Horizon Play 

  • Fixed an issue where some players did not unlock Level 12 in Horizon Play until they entered another race Event. 
  • Adjustments have been made to the amount of XP required between Level 26 and Level 100 in Horizon Play. This will significantly reduce the time required to earn the ‘Maxed Out’ Achievement.  
  • Developer Notes: 
    Players who have already made significant progress in Horizon Play (Level 25 and above) will see their level jump significantly and unlock new Badges, and players who have already reached Level 32 will jump to Level 100, unlock Badges and the ‘Maxed Out’ Achievement. 

Road Discovery 

  • Added a Roads Driven percentage to the Region Overview. 
  • Fixed an issue where two road nodes would never be marked as Undiscovered. 
  • Fixed inconsistencies in Road Discovery between the Mini Map and World Map. 

Visuals 

  • Fixed a motion blur artefact appearing along the rear of the 2001 Mitsubishi Lancer Evo VI GSR TM Edition. 
  • Fixed an issue with inconsistent lighting that occurred when switching between times of day in Photo Mode. 
  • Fixed an issue where green artefacts could be seen when trying to take a photo through a metal mesh fence. 
  • Fixed an issue where rain particles were disabled in the ‘High’ Graphics Preset on PC. 
  • Improvements to the pixelated red smoke appearing in Street Races when using upscaling. 

Upgrades & Tuning 

  • Adjustments have been made to the physics of Drag Tires to align them more with their expected behaviour. 
  • Developer Notes: 
    The team noticed that Drag tires were reducing Performance Index (PI) significantly while still providing enough lateral grip to work effectively as a tire choice for several event types outside of Drag Racing. This is not the expected behaviour or use case for Drag Tires. To alleviate this issue, we have made some adjustments that ensure Drag Tires are no longer the optimal tire choice outside of drag racing events.   

Additionally, we have retained the PI cost of Drag Tires, meaning any tune that currently exists, for example, a tune that is A 700 will not change PI, but it will have significantly reduced cornering performance.   

The team are aware that this means there are a lot of Leaderboard entries that will need to be removed. This will be an ongoing process as we work to identify and remove any lap times that were set using Drag Tires prior to this patch.  

It is important to note that this change only affects the cornering performance of Drag Tires, so Drag times and Drag Leaderboards will be unaffected by this change.  
 

Save issues 

If you have experienced any save data loss, we recommend visiting our Forza Support article for more information on how to get help, and ways to reduce the risk of save data loss. 

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