Elden Ring all over again.
FromSoftware is still struggling to lock its games to 60 frames-per-second, it seems. The Japanese developer has a history of not quite reaching its technical targets, with beloved games like Bloodborne and even the much more recent Elden Ring exhibiting performance flaws — particularly on consoles. And it’s the same old story with Armored Core 6: Fires of Rubicon, according to the new analysis from Digital Foundry.
Now, obviously, the mech-’em-up is a completely different kind of game when compared to FromSoftware’s famous action RPG output, but it still uses the same engine as the aforementioned Elden Ring. You can’t fault the studio’s flexibility, at least.
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