There’s a new Remnant 2 patch, which rolled out overnight, and it’s one that should make pretty much all players happy. Apart from the list of bug fixes (including progression blockers), and another set of performance optimisations, the main point of the update is to balance difficulty.
More specifically, the amount of damage players have been receiving, both while playing solo as well as co-op with others.
As with most games that can be played with others, Remnant 2 applies damage scaling depending on the number of players in a party, in order to maintain a certain level of challenge. Previously, each player would add 15% to the scaling, but that’s now been reduced to 10%. In a party of three, all players will now be taking 10% less damage.