As arguably the biggest anime and manga franchise on the planet right now, all publisher Bandai Namco had to do was put together a serviceable adaptation of Gege Aktusami’s modern-day sensation and reap the rewards. Regrettably, the dismal Jujutsu Kaisen: Cursed Clash is the worst kind of tie-in: a vapid cash grab clearly developed on a shoe-string budget with few redeeming features for existing fans or fascinated newcomers alike.
The game, developed by Japanese outfit Byking – the same studio behind the My Hero One’s Justice series – falls into the trappings of rote arena brawler, but this isn’t an inherently bad thing per se. Unfortunately, it’s a really bad one, with restrictive gameplay and an unrefined combat system, which lacks the balletic beauty of its source material. For a series defined by its outstandingly choreographed combat scenes, this outing is an abject failure.
Read the full article on pushsquare.com