Think for yourself.
If, like this author, you were old enough to grow up during the PS1 era, you’ll remember that visiting websites like GameFAQs and printing off entire walkthroughs was practically a necessity. Games, specifically action adventure games, could be so obtuse that you practically had no chance of progressing without a little extra help. Alternatively, this writer was just rubbish.
The point, however, is that titles were a lot less intuitive than they are today. Developers have learned a lot over the past two-and-a-bit decades, and releases are generally a lot more accessible than they used to be. This extends beyond the dizzying array of options you tend to find in today’s AAA games, but also the way they’re designed. And that’s prompting some debate.
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